Learning Unreal Engine 4 : session 2 (about doors and gravity gun)

cover_ue4_session2
oct
20

Learning Unreal Engine 4 : session 2 (about doors and gravity gun)

Hi there! Here are my last session’s progresses :

  • Trigger Events with a collision box
  • Pickable objects (like a key)
  • Basic Matinee
  • Playing sounds
  • Key-locked door system
  • Gravity gun

The last one is far from being mastered. I followed a tutorial, but using vectors and float to manipulate physics is still not obvious to me. Anyway, I needed it to create my next door system using physics, so I tried to follow the step-by-step, understanding at least how to use the Blueprint system in a better way, and how to read it. And damn, having a gravity gun is so cool.

You can see the work-in-progress video here :

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