Author: admin


Ludum Dare #40 : «The more you have, the worse it is»

And here we go again, for a new Ludum Dare, 40th of its name! I missed a couple of Jam this year, due to my new Game Design job a@Ubisoft Annecy, and a private life going faster and faster For […]


Ludum Dare #37 : «One Room»

Hello there! Long time since my last article, which was about the 35th Ludum Dare and the « Shapeshift » theme. Since then, I was working hard for my full time job at Ubisoft, on StEEP. Now, StEEP is live (hurray!!), and […]


Ludum Dare #35 : «Shapeshift»

Hello there! Here’s a new post to talk about my last week-end. Indeed, it was the 35th Ludum Dare, and as always (or nearly always), I definitely HAD to take part to it! As some of you may know, the […]


Quick News : Release of an Artwork for Akhenaton & Aneeway Jones

Hey there! It’s been a while, and I really have a too few moments available to write some news here…So here are the quick news : I’ve created an artwork for a single track song for Aneeway Jones, Smoovth and…Akhenaton […]


My new job at Ubisoft Annecy, and Ludum Dare results!

Hey there, it’s been a while (got this kind of « Déjà vu », right ?) since my last post for Ludum Dare 34! Here are some news : The reason I didn’t shown up with new content this last month is […]


Ludum Dare #34 : « Growing » & « Two button controls »

Hey there! It’s been a while since my last post on the blog, and today we’re not talking about Unreal Engine 4! I was kind of busy these days, for professional reasons, but also because it was Ludum Dare. I […]


Learning Unreal Engine 4 : session 7 (From Gameplay demo to Game)

Hello there! It’s been a while (again), since my last post on this blog. I just looked at my calendar, and saw we already were the 7th of December, and was like « WHAT ?! »…Anyway, I owe you some news, so […]


Learning Unreal Engine 4 : session 6 (Level Design and Lighting)

Hi there! It’s been a while since my last post on this blog. But I actually did things, promis! I’ve started to work on a 5mn gameplay demo using stuff I learned on UE4 so far. Nothing much to say […]


Learning Unreal Engine 4 : session 5 (Events, Matinee, Mecanisms and Horror stuff)

Hi there! Here is my last learning session on Unreal Engine 4. I finally completed the tutorial selection I made, and now I feel like I’m ready to go to the next level! This prototype is slowly moving to some […]


Learning Unreal Engine 4 : session 4 (Halloween special – Camera, UI and Nightvision)

Hi there! Here are the new steps I did in UE for the last session : Camera Mode (with post-processing) Nightvision with flashlight (on & off) UI Textures Movement slowed when player is in Camera Mode That one was kind […]